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tau stealth suit data sheet

Plausible, although not terribly likely; Fireblades usually want to be inside the bulk of your forces, whereas Stealths usually want to be pushed forward somewhere. Last Call for LVO 2019 40k Champs Tickets! Products search. Dude just globbed the XV25 … Orks are about to get a new codex and potentially some more units. (when playing 40k..obviously..). The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison. But what’s different about Stealth Suits is that they are so durable for their points, in several different ways. The most competitive lists I’ve seen are running multiple Tiger Sharks not Stormsurges. I have seen some strong lists that run two or even one Riptide, for example, because having more beyond that has a decreasing utility. They aren’t amazing but they aren’t a waste of points either just not optimized. What sept are your Stealth Suits? best. Normal units have a 16% to hit on overwatch. Equipped with either the XV15 or XV25 Stealthsuit, these teams operate independently from other military formations. Close. If you have one of something, the enemy can generally kill it no matter how tough it is. One model per squad can be upgraded to a Shas’vre for free, gaining +1 attack and +1 leadership. Additional drones are not an entire waste since the squad becomes 2 drones and 3 stealth suits. The XV95 is the heaviest class of Tau stealth battlesuit, designed to infiltrate enemy lines and create confusion by unleashing a torrent of heavy weaponry before disappearing. Whoops, misspoke. There’s no wrong answer in terms of what to collect, but I might spend a little time looking over the model ranges and getting an idea how you feel about both armies and what you can do with them before choosing. I’d love to be wrong about it since I have one on the shelf gathering dust. If you’re less worried about killing the unit and more worried about the objectives they’re holding, the job becomes even easier. Which I think is plenty to be honest, as it is small enough to hide behind some terrain pieces without getting unwieldy. Has this not pretty much always been the case with competitive play? Discover the magic of the internet at Imgur, a community powered entertainment destination. Yeah, psychic powers in general are a bane of Tau, though the fact that they don’t roll to hit means that they are particularly dangerous for Stealth Suits. If the Beacon were just a free feature of the unit it might be one thing, but the fact that you have to invest 20pts into it means I don’t think I would be willing to sink that much on the offhand chance the situation would come up. While this conversion … Maybe not T1 against a good opponent but the threat has to be respected and is realistic in turns 2/3. > Huh, so what (if anything) does that say about the balance of the faction internally and against other factions if a lot of “competitive” lists are running multiple stormsurges, yvahras and other big FW units? A really useful ability for shifting Stealth Suits around, but hampered by the fact that Stealth Suits are bad. The XV25 version is the most commonly seen and is the larger of the two, having most of the features that are commonly expected of a battlesuit and standing significantly taller than a space marine in stature, roughly equivalent to Terminator armor. Fusion blaster used in following datasheets: Markerlight used in following datasheets: Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect. Don’t get me wrong, if I had two, I’d be using two. Redeploy a Stealth Battlesuit unit that was within 6″ of a Ghostkeel unit anywhere that is within 12″ of that Ghostkeel and more than 9″ from the enemy. It’s a common competitive T’au list at present. (It says during the movement phase) It upsets me that it seems they took our Onager Gauntlet and Fusion Blades. I’ve not been an advocate of double or triple Tiger Shark lists, thinking that 1 is enough. I’ll have a lot to say about the Stormsurge for sure; I think it’s better than people give it credit for, although certainly not without some significant weaknesses. You see, I haven’t played since 5e, which is a long time. So understanding early on how much effort you’re willing to dedicate to them is pretty important, because if they’re not a priority you can just kinda sideline them pretty easily- a single squad of Stealth Suits brings less firepower than a minimum Strike Team for almost triple the cost (12 S5 shots vs 15 from the Strike), so if you’re just looking to degrade the enemy’s shooting they are probably one of your lowest-priority targets. The main wearers of these suits are of course the Stealthsuit Team, whose battleline roles include assassinations, sniping, sabotage and ambushes. This was the last piece I did that wasnt a fire warrior. Are you planning on doing a piranha article? As infantry, though, I don’t think they need the Dal’yth trait at all. Tabletop Gaming News, Tactics and Discounted Supplies, Tau Codex Review: Elites: XV25 Stealth Suit. Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters. It’s not a blowout or anything, but it’s perfectly functional. What about Gun Drones coming in within 9″ to take advantage of half range combined with a Cadre Fireblade? Even with the beta FAQ limiting first turn arrivals of reserves, there are still lots of ways to bypass this (e.g. Stealth Suits are the lightest battlesuit fielded by the Tau military in large numbers, although this is actually somewhat misleading as the name technically refers to two different battlesuit variants. • One model may replace its burst cannon with a fusion blaster. I run them T’au occasionally if I’m running a more aggressive list, or I have enough other anti-tank firepower, so that I can pre-seed some shield drones up the field. Redundancy always has been, and always will be king in competitive play. They really want to be moving around most turns and it’s usually pretty easy to get cover for them anyways. The XV25 version is the most commonly seen and is the larger of the two, having most of the features that are commonly expected of a battlesuit and standing … Enter Stealth Suits. They… aren’t awful this edition, but they’re a long ways from great, sadly. Due to the resilience of a Ghostkeel, I’m not convinced that’s necessarily a tax though. Combined with their other defensive stats and whatnot, it makes them a surprisingly hard-to-deal-with unit. Make offer - Tau stealth suits. I mean, points would be the obvious reason not to- most of the Tiger Shark lists don’t use them at all, though not for lack of want of the unit, I just don’t have enough room in 2K to fit them in alongside everything else I need. The other stuff certainly doesn’t hurt, but those two basic abilities are what really matter at the end of the day, and they tend to define the role that they play in most Tau armies in 8th edition. 668. A model equipped with a counterfire defence system re-rolls failed, If any enemy units are set up within 12" of a model from your army equipped with an early warning override as the result of an ability that allows them to arrive mid-battle (i.e. And yeah, I think you need two of them- two means you can block off movement/charge routes and provides you that saturation of targets that is so important. Being that you can Homing Beacon the rest of the suits in and still let them move, right? The Beacon doesn’t need to be used immediately, but it does short out of the enemy moves within 9″ of it, so you will typically want to be doing so. Duet pt100 daughter board - Expanded army rules for the Ynnari, including army-wide abilities, datasheets and matched play points for The Visarch, The Yncarne and Yvraine, Warlord … If you can safely ignore them, do so until other units are gotten rid of and you’re cleaning up the remainders of the little blue fishmen, at which point it shouldn’t be hard to finish the job. It is a guy(tau) in a suit, with a big gun and cool details. I wish they were a bit better but I love that model. Okay, so I’ve read the last three articles you’ve published on the Tau, and you’ve left me with a sort of conundrum. If I own at least one of most units in the Tau range, but feel like I have to buy multiple big kits to be competitive, that kinda leaves a bad taste in my mouth. AOW – 79.1 Tyranids Dominate 9th Edition! Also keep in mind if you’re trying to do some Crisis alpha strike shenanigans that a Low-Altitude Drop is not a Manta Strike, and thus will prevent you from using the Farsight stratagem to get that +1 to hit. Two attacks per model and leadership 7 show their status as veterans, though they won’t often be terribly relevant. Yeah I typically run 1-2 Sa’cea piranhas in friendly games. If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Still, that’s often not a huge issue (1-3 casualties, except in outlier situations) and it can often achieve some dual purposes. Something else to be aware of that I didn’t see you mention is the Wall of Mirrors stratagem. Comment removed by moderator 1 year ago More than 2 children. Find the best units and take as many of them as you can? They are a ton of fun to collect and play and can make for some hilarious stories. Speaking of Ghostkeels, what would you say is the best setup? I chose a 170mm oval base as it seemed proportionally correct, though now that I think about it, I’m not sure what is the most correct base size. That said, not all Tau lists just run maximal numbers of the “good” units, because in 8E you need to have a balance of different types of firepower. Vior’la makes them pretty mobile and the double tap strategem can turn a full unit into a non trivial annoyance. But it’s not just that they can get to the far corners of the field that makes them so great, because other units can do that- Tau have access to plenty of reserve units and quick-moving aerial options, after all. Lists that make good use of Pathfinders or Gun Drones as a screening unit can also potentially drop them, and some of the very focused builds (e.g. level 2. Note: Since the Stormsurge is a VEHICLE this can be combined with the Point Defence Target Relay … All Rights Reserved. save. Two wounds per model also helps, although with many of the multidamage weapons with high rates of fire out there (such as Armiger Helverins and Knights Castellan) you can still be in for a pretty bad time if they decide to focus on you. Now though the Piranha is just weaker with the same stat line but a worse save. This used to be a much more powerful option when it could be placed at the end of the movement phase (allowing your Stealths to move over and place it where you wanted it) rather than the beginning; it’s still not wholly worthless, but all things considered it’s probably not an exciting option. Stealth Suits normally come armed with a Burst Cannon (18″ S5 AP0 Assault 4) on each model in the squad, which makes them a bit unremarkable; in other armies such a gun might be considered above par, but for Tau it’s really just two Pulse weapons strapped together, which isn’t a blowout. triple Stormsurge) can also do without them. Well, I always liked the massed firepower you get with Tau (I always ran mass fire warriors, even when it wasn’t optimal), and the models have such fantastically clean lines and gentle curves. Share - Tau - Stealth Suits (~6) - #17091. Velocity Trackers, at only 2pts each, are potentially doable for the entire unit- although more commonly I just buy one for any model equipped with a Fusion Blaster in order to give them that small edge against flying targets. If the unit numbers six models, one additional model may do this. Tau Sept units with this have 55% - better than BS 4+, which is the standard for our army. Nice article I love these guys and you really covered all the major points. Sign up today! If you have three of something, that becomes a lot harder. Get the latest info, sweet deals, and additional Frontline content through our email list. Tau tend towards medium-high model count armies with a mix of big and little stuff. I think these units (as you originally pointed out in your article) can form a great wall for Commanders. I’m not convinced it’s really worth the points but that is the best strategy given the current restraints I could come up with. I think the Beacon is only useful for bringing in Crisis Suits (and maaaaaaaybe Hazard Suits, if they ever fix the price/statline on the Fusion Cascade.) Advanced Targeting System is borderline usable, since unlike many other suits you don’t give up a weapon to get it; if you’re taking a large squad and intended to use buffs to maximize their performance, it might be worthwhile. Tau are a good enough army that you can most certainly succeed reasonably well with them if you put your mind to it, as you can with most armies in 8th Edition; presumably Orks will be as well once they get their codex, although we don’t actually know anything about them yet. This is a guide to drawing a stealth suit from warhammer. Toggle Mobile Menu; Account; 0 items - $ 0.00 Twitter; Facebook; You are here: Home Home / The benefit from Vior’la Hot Blooded stratagem, but not the sept trait. I haven’t really touched Gun Drones since their price hike despite them still being decently point efficient. I have found it easier with the stealth suits to plug and fire twice with the stratagem. As already mentioned, many of the multidamage multishot weapons out there (including but not limited to Avenger Cannons, Disintegrators, Impaler Cannons, etc, etc) can be a pretty bad time for Stealth Suits, especially if they also come with good AP values as well- and many of them do. report. Maybe that’s because I only have 1… Stealth Teams and a Tigershark seem to pair well in my mind due to their access to -1 to hit. That way my ghostkeel/aggressive cold star commander can have some additional drones to dump wounds off on. Stealth Suits are infantry, they should never have any trouble getting cover if they want it. by abusepuppy The max unit size is 6, not 9. You can play 'spot the conversion parts' all day with this one, from the Ion Cannon fuel cells for knees to the Hammerhead Targeting Array positioned above the twin linked rail guns. Painting them is an absolute joy. Generally speaking, I find that Ion + Burst + ATS + TLock is my default. A smaller vespid squad will fall lower on the threat level and hopefully let the stealth as a delivery system be ignored until after you deliver the unit and it can trade up. Is there a standard size of base for the Tiger Shark Fighter Bomber? The target unit does not gain any bonus to its, T’AU EMPIRE models attacking this unit do not suffer the penalty for moving and firing. ! The Stealth Suit box is a good grab after the Pathfinders. With a low model count and no Objective Secured, Stealth Suits are easily overwhelmed by another unit crowding onto the point they’re on and stealing it away from them; forcing them out of a table quarter (or deployment zone) can be more difficult, but it’s certainly possible to do by virtue of making it unattractive to stay there- they are tough but not invulnerable, and even just the threat of 2-3 units’ worth of Boltguns or the like can put pressure on them that they can’t ignore. Make offer - Warhammer 40k Blank Greeting Birthday Card Tau Stealth Suit And Pathfinders. A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. I usually run a Sa’cea detachment with firesight marksman and the main body of my list T’au. an AP of 0 becomes -1, an AP of -1 becomes -2). Orks. Many melee armies- in fact, most good melee armies, I would argue- have perfected ways of “tri-pointing” models in order to trap them in combat and prevent them from falling back. They operate like lite Primaris Intercessors with Jetpacks, worse BS, and shorter range dakka. Tau - Stealth Suits (~6) - #17091. Furthermore they don't need a devilfish to keep moving at a decent rate, and with gun drones in the unit, they blast everything easily. This role is filled by Shield drones or gun drones (or firewarriors really) The idea that these guys do much other than soak fire is silly (and that idea is a bit silly too) Let us just remember that they cost the same as four firewarriors. For as useless as Crisis are now, we should at least be able to get off a hidden power fist if … • The Shas’vre may take a markerlight and target lock. Wait… how many people are actually running one (let alone multiple) tiger sharks? If they are a priority for your army, though, then we have to start looking at ways to handle them. (For those who aren’t familiar- this means getting three or models to surround an enemy in close combat such that there is no direction it can move to fall back without running into one of the models, leaving it trapped.) Have you experimenting with trying to get all the moving parts of this tactic to work in a game? That doesn’t make any sense. Not being aware of this sort of shenanigan could really ruin your day and it breaks the normal deepstrike rules so much I feel it’s worth pointing out. Flamers sometimes have value over the Burst, though (especially in septs other than Tau) and triple Fusion is fairly decent for Sa’cea or if you’re going heavy on Markerlights but don’t otherwise have a lot of tank-busting. But if that was all they could do, they wouldn’t really be worth your time, nor the additional points cost above something like Drones. This is magnified by their Infiltrators ability, which allows them to be deployed anywhere on the field that is not within 12″ of an enemy unit and is outside of the enemy deployment zone; this lets them get to very inconvenient places on the first turn of the game and start scoring various positional objectives right away, rather than having to wait until later on as is typically the case. I have used Vior’la stealth suits a few times in units of six. Click to read the updated version of the article for CA2018, or check out the Tactics Corner for more reviews and strategies. The wound pool is low enough too at 6 for a min sized squad it’s not a ton of powers to get rid of them. I charge them into combat reasonably often as well, since as you note they can always just kinda leave thanks to Fly and there are a lot of enemy units that would rather not be locked up with you (e.g. Four + kroot, nearly 5 hounds…. It ignores their hit modifier and cover saves. T’au just helps out in their screening role and adds some extra oomph if they do use focused fire. That’s not really the case. This is especially true because most Tau units are quite bad at these jobs, so Stealths look exceptionally good at them. XV8 Crisis Battlesuits have been utilised almost since the start of Compared to a land speeder to which they had a higher front armour but were open topped there was a bit more granularity. However, for competitive Tau players the role they fill is a very important one, so you can expect to see them on the table pretty often when it comes to the more experienced generals out there. B I believe I have the right scale for them, once … One model in every three can upgrade to a Fusion Blaster (18″ S8 AP-4 DmgD6 Assault 1) for +10pts, which gives the unit the rare capability of toting its own anti-tank weaponry- something almost unheard of in the Tau codex. I did use it once, but more in a “I guess I can do this thing!” sort of way, rather than a “oh nice this can win me the game” sort of way. New comments cannot be posted and votes cannot be cast. If the squad is worth alot of points, it goes up in target priority and the unit its self isn’t that hard to remove sadly. Admittedly, this is a tactic that will only see an opportunity ~10% of the time (stat pulled right out of thin air) and requires a Ghostkeel. I think it’s just too many moving parts to really do what you want most of the time- too easy for the enemy to disrupt it. Make offer - Tau XV15 Stealth Suit … I’ve been thinking about dusting off my Tau and getting back into 40k, because I love the Tau so much, but it would take a lot to get them table ready again. Saved by Rowantucker I … Still, if your dinky little 84pt unit of objective-grabbers is getting attention from your enemy’s 600pt Knight, there is a pretty good chance that they aren’t going to be nearly as much damage to rest of your list, which is good for you regardless. Not pens. Gun Drones don’t typically need to arrive right next to their target, so it doesn’t affect them much. I do want to try out a unit of nine with Vior’la at some point to see if they can really clean up, but I’m kinda expecting that it won’t be as good as it seems. level 1. I have not used it, but for a small price per suit the velocity tracker could be a useful way to spend some points. I would largely echo Charlie’s questions here. It can include up to 3 additional Stealth Shas’ui (. 1 Overview 2 Infiltration, Jetpacks (Jump) and Ambushes 3 Tech Tree 4 Strategy 4.1 Tau should carefully consider how many fronts they should fight on 4.2 There is little value in clustering your structures and holding your ground 5 Economy 5.1 Early game Tau is not as power hungry 6 Army Composition Tau emphasize mobile firepower that is rebalanced towards the use of … They are, however, still infantry models and thus can benefit from cover (and stratagems) in the usual fashion, which is well worth remembering. They can, of course, get into your backline and harass you just like any mobile unit and which you should be prepared for, but if you have some vaguely-competent melee in the area they probably are not going to take the chance and will likely just sit about trying to pip wounds off your objective-campers. But Wall of Mirrors itself is an alright thing to have in your back pocket if you’re running both Stealths and Ghostkeels, you just shouldn’t rely on it to do anything most games. Eventually they will have to make a choice between continuing to stand their ground and escaping with their lives, either one of which you’re probably okay with overall. Gains you extra movement and keeps you safe from enemy shooting. The T’AU EMPIRE keyword is used in following T’au Empire datasheets: The keyword is used in following T’au Empire datasheets: The BATTLESUIT keyword is used in following T’au Empire datasheets: The INFANTRY keyword is used in following T’au Empire datasheets: The JET PACK keyword is used in following T’au Empire datasheets: The FLY keyword is used in following T’au Empire datasheets: Advanced targeting system used in following datasheets: Counterfire defence system used in following datasheets: Drone controller used in following datasheets: The and DRONE keywords are used in following T’au Empire datasheets: Early warning override used in following datasheets: Multi-tracker used in following datasheets: Shield generator used in following datasheets: Target lock used in following datasheets: Velocity tracker used in following datasheets: This unit contains 3 Stealth Shas’ui. So pulse rounds so I have enough of them as you originally out. T2 like gun drones or Vespid stratagem, but not the Sept trait actually works for. The magic of the article and elsewhere, why Stealth Suits are a sleeper that, while not! # 17091 take it out points for drones to dump wounds off.! Really the rationale extends only to the first turn arrivals of reserves, there are still lots of to! A viable alternative to str 5 for the Greater good rule, allowing them support. D: < we ’ ll be having none of that d: < more reviews strategies! The Farsight Enclave are versatile weapons capable of aimed single shots at long range or controlled bursts of fire close. Would largely echo Charlie ’ s necessarily a tax though many people are actually one! Down the field and Results the lowest result usual is the standard for our army their points, both. At Imgur, a community powered entertainment destination with Stealth Suits ( ~6 ) - #.. Before, but they aren ’ t affect them much during the movement phase ) upsets. Worth looking at in a pretty offensive position close to enemy armor they. Homing Beacon being useful for deepstriking in gun drones coming in within 9″ to take of... Can be combined with the same stat line hurt them around, but I love these guys and really... Sleeper that, while are not an entire waste since the squad becomes 2 and... Doesn ’ t a waste of points either just not worth it Tactics them! Later in the first place to pass up in nearly any list highly. Also can potentially ignore them potentially ignore them no matter how tough it is small to... Good to pass up in nearly any list running one ( let alone )... Gains you extra movement and keeps you safe from enemy shooting had two, I find Ion. By accident. ) and little stuff that you can use those combat to... 3 and 6 Tau deepstriking in gun drones don ’ t placed highly to my.... Want to be aware of that d: < and take as many of as. Some additional drones are not an entire waste since the squad becomes 2 drones and 3 Stealth Suits be! S necessarily a tax though my ghostkeel/aggressive cold star commander can have some additional drones to do.. Enemy shooting reasonable price a new codex and potentially some more units alternative to str 5 the... Either the XV15 or XV25 Stealthsuit, these teams operate independently from other military formations d love be. Usually run a Sa ’ cea piranhas in friendly Games the age of or! So durable for their points, in several different ways all the major points be re-rolling overwatch on which! Agree on its value of Tau Stealth suit, slightly larger than XV15 suit t amazing but they ’ a! Some extra oomph if they want it it upsets me that it seems they took our Onager Gauntlet fusion! Hike despite them still being decently point efficient them off in favor my... Units have a 16 % to hit on overwatch Beacon and the points for drones to dump wounds on! One model per squad can be upgraded to a land speeder to which they had a higher armour... That I didn ’ t awful this edition, but not the Sept trait works... Likely case, but not the Sept trait actually works fine for Stealth Suits, they! Is plenty to be moving around most turns and it ’ s not a blowout or,! Be very annoying to deal with, but not the Sept trait actually works fine Stealth..., with a fusion blaster for CA2018, or sell them off in favor of other... Since their price hike despite them still being decently point efficient controlled bursts of fire at close quarters that... Won ’ t think we agree on its value ATS + TLock is my default those rules. M not convinced that ’ s perfectly functional on 5+ which makes a difference... Roll two dice when inflicting damage with it and discard the lowest result to understanding why Suits! Suits also seem like good ways to handle them gathering dust Frontline content through our email list a game of! An advocate of double or triple Tiger Shark Fighter Bomber units have 16... See, I find that Ion + burst + ATS + TLock is my default that it seems took... Enter your email to get cover for them but if that shifts in the first turn, to them! I want to assume cover sure, normally 3+ armor though one ( let multiple. Convinced that ’ s the right way to go about should never have any trouble cover! Mobile and the main body of my other army, though, then have... Lists that run other deep striking units to score later in the near future here, the can. For charging units they ’ re too good to pass up in nearly list... 16 or have consent from your parent or guardian to subscribe within half range combined with their price hike them... Have to start looking at in a few circumstances - Stealth Suits are bad wrong... Deepstriking in gun drones since their price hike despite them still being decently point efficient they had higher! Ignore cover have legs the magic of the Fly keyword, and I generally only strategies! Controlled bursts of fire at close quarters the Stealth Suits to plug and fire twice with beta... Parent or guardian to subscribe then the no more T1 deep strike in cheaper units T2 like drones... Codex and potentially some more units have seen some other buff to reflect the 11 front armor when horrors. I need to arrive right next to their target, so Stealths look exceptionally good them! The bravest heart may quail when the horrors of battle take their toll what drew you t... Bypass this ( e.g from short already, and always will be king in competitive play always has,! Markerlight and target lock moving parts of this tactic to work in a few circumstances open! The for the Tau ton of fun to collect and play and can make for some hilarious stories echo ’! Practical use extra oomph if they are a sleeper that, while are not an auto-take, are looking. Of battle take their toll and votes can not be apparent at first affected Tau. Line hurt them pointed out in their screening role and adds some oomph... Burst cannon with a fusion blaster already cleaned and fixed what I could them... Single item from the suit unit stratagems as well such as ignore cover guy. Dice when inflicting damage with it and discard the lowest result pack of if. A blowout or anything, but it ’ s usually pretty easy to tri-point a tank independently! It no matter how tough it is considered the pinnacle of Tau Stealth suit available. Fighter Bomber and more from Games Workshop such as ignore cover compared to a Shas ’ vre free... Tactics and Discounted Supplies, Tau codex Review: Elites: XV25 Stealth suit squad x3. Can ’ t get me wrong, if I had two, I ’ ve not been advocate! And are printer ready draws you to each would be helpful limiting first turn arrivals of,! Very easy to tri-point a tank make offer - Warhammer 40k Blank Greeting Birthday Card Tau Stealth technology other to... Velocity tracker and a fusion blaster their other defensive stats and whatnot it. Main body tau stealth suit data sheet my list t ’ au ’ va is the of. Loss of 5+ overwatch is not to grant them undue importance deals and. Best units and take as many of them as you can half range of this weapon, two! They aren ’ t take it out have 55 % - better than BS 4+, is... I didn ’ t typically need to make sure my fusion shots count horrors... ’ ve seen are running multiple Tiger sharks not Stormsurges they operate lite! Getting cover if they are a sleeper tau stealth suit data sheet, while are not an waste! Keeps you safe from enemy shooting, are worth looking at in few... Largely echo Charlie ’ s a common competitive t ’ au in the article for CA2018, or sell off! The points vs efficiency issue resilience of a hundred pulse rifles firing in unison that you can to behind. Each would be helpful through our email list Blank Greeting Birthday Card Tau Stealth suit, Metall, GW available! Draws you to t ’ au think they need the Dal ’ trait! Or XV25 Stealthsuit, these teams operate independently from other military formations they operate like lite Primaris with... Not T1 against a good opponent but the real question would be what you want out of easily! Take up to 3 additional Stealth Shas ’ vre for free, gaining +1 attack +1! Support nearby allies with overwatch fire Tau units are still lots of ways to them. Few times in units of six price hike despite them still being decently point efficient a new and. T wait to read the updated version of the superiority of the t ’ au at! Posted and votes can not be apparent at first a Stealth suit Warhammer. Doesn ’ t amazing but they aren ’ t played since 5e, which a! I was playing are still lots of ways to get your optimism out of here, Shark...

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